Original blocks are replaced with three kinds of monsters, two of which can move vertically. The role will also display a different image while in-air.
The purple prop is elixir (designed in ver2.4), which can make role be invincible for several seconds.
When the role catches a prop or collapse with monsters, corresponding label will display around the role.
-- update 2.6 --
1. Bug fixed
a. bug: probability of object generation was irrelevant with horizontal moving speed
b. bug: vertical speed of object was irrelevant with attention
2. Syntax optimization
a. optimize code via creating player class
b. re-arrange code and comment
3. Function added
a. add images' relatively directory support
b. add base speed to prevent absolutely stop at attention 100
c. add profile save and load !
d. add get-prop label
3. Function modified
a. abort gravity-attention dependency
b. adjust some parameters
c. remove time footnote
d. reduce life cap to 7
4. Display optimization
a. change block to three kind of monster
b. change picture of magnet
c. change picture of elixir
d. add in-air player image
e. horizontal filp monster image
f. remove 'max' life in-game display
g. include stage info in-game display
h. hide some test buttons
5. Package
a. launch from bat (no cmd)
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