Sunday, 16 February 2014

2.6 Version Released

Game updated to version 2.6. Detail information with screenshots are shown below.  The update log is also attached at the end of this post.

Original blocks are replaced with three kinds of monsters, two of which can move vertically. The role will also display a different image while in-air.


The purple prop is elixir (designed in ver2.4), which can make role be invincible for several seconds.
When the role catches a prop or collapse with monsters, corresponding label will display around the role.

-- update 2.6 --
1. Bug fixed
a. bug: probability of object generation was irrelevant with horizontal moving speed
b. bug: vertical speed of object was irrelevant with attention
2. Syntax optimization
a. optimize code via creating player class
b. re-arrange code and comment
3. Function added
a. add images' relatively directory support
b. add base speed to prevent absolutely stop at attention 100
c. add profile save and load !
d. add get-prop label
3. Function modified
a. abort gravity-attention dependency
b. adjust some parameters
c. remove time footnote
d. reduce life cap to 7
4. Display optimization
a. change block to three kind of monster
b. change picture of magnet
c. change picture of elixir
d. add in-air player image
e. horizontal filp monster image
f. remove 'max' life in-game display
g. include stage info in-game display
h. hide some test buttons
5. Package
a. launch from bat (no cmd)

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