Friday, 14 February 2014

Report Structure & BCI Version of The Game ------ Week 3 Team Meeting

In this meeting, we mainly discussed the structure of our report, and tested the BCI version of the game.
The contents listed below are the initial assumption of the structure of the report for our project.
  1. Title page: including the name of project, our group numbers, our names, the date...etc
  2. Content
  3. Abstract: Gives a summary of the whole project and report
  4. Introduction:
Ø  Background information: the development of Electroencephalogram (EEG) technique, NeuroSky company, fundamental of the Mindwave headset...etc
Ø  The application of EEG in the field of game control 
Ø  The introduction to the project
Ø  The purposes of the project
Ø  The introduction to the report, which includes the structure and the contents

5.  Materials: Mindwave headset produced by NeuroSky, computer, Python Programming  Language
6.   Procedure: the whole procedure of the project, which includes the idea for the game designed, how each part of the game was achieved, the record of our meetings, record of the updating of each version, the updating of the blog. This part will be divided into five sub-part according to the different arrangement of five weeks
7.   Results: presenting the game in detail, the detail of the code with comments, the testing for the game, presenting the blog… etc
8.   Discussion: comments on and explains results; the playability, operability, effects of the game; the advantage and disadvantage of the game; the comparison with some existing game; the bug of the code and the procedure of debugging; the limitation of the project; how far the result met its original prospection… etc
9.   Conclusion: the summary of this project
10.  Reference
11.  Appendix: the blog address; the background story of the game; the feeling of each members to this project and teamwork. 

Game version test:
Game updated to version 2.5 BCI ver.  The update log is attached at the end of this post.

-- update 2.5 BCI ver --
1. Function added
a. implement API
b. add in-game attention display
2. Function modified
a. set up gravity-attention dependency
b. change speed-attention dependency
3. Display optimization

a. optimize in-game distance display

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