The beta version of our game is just finished. Detail information with screenshots are shown below. The update log is also attached at the end of this post.
As shown below, the game now has a welcome page.
Once 'GO FLAPPY!' buttion is pressed, a new game will start followed with a small rectangle popping up to show the stage information. (This version has only 1 stage right now)
In game, pressing 'generate coin' button or 'generate block' button will produce a new coin or block with random height at the most right side. The up right corner shows number of coins you have caught, number of life you remains, distance you have ran and time you have taken in this stage. Player have to control the running speed of role by rising or reducing mind attention (speed is a constant in non-headset test version). Also, an eye-blink can switch the gravity direction (or pressing 'reverse gravity' button in non-headset test version). Once the role collapse with a block, the number of lives will reduced by one and the role will flashing for a few moment (invincible status).
If you use up all your lives, a GAME OVER window will pop up.
-- update 2.0 beta --
1. BUG fixed
a. Change default gravity direction
2. Syntax Optimization
a. Unify data names
b. Unify function names
c. Classify font size
d. Classify radius
e. Delete redundant code
3. Function added
a. ### Add API
b. Add 'GO FLAPPY !' button
c. Add blocks
d. Add 'Generate block' test button
d. Add game time calculation
e. Add invincible time
f. Add invincible time footnote
g. Add invincible time reset by block collision
h. Add flashing effect while player is invincible
i. Add life
j. Add 'Suicide x1' test button
k. Add distance
l. Add 'Jump 100m' test button
m. Add game over prompt
n. Add stage clear prompt
o. Add stage target prompt
p. Add dynamic pop effect
q. Add 'NEXT STAGE !' button
r. Add button protection
s. Add welcome page
t. Add version at welcome page
4. Display Optimization
a. Change button name
b. Adjust coin size
c. Adjust text colour
d. Adjust image layer
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